Backgammon rules in German. Backgammon ist ein Spiel für zwei Spieler, das auf einem Brett gespielt wird, das aus vierundzwanzig länglichen Dreiecken. Ablehnen des Eröffnungswurfes – California Rule[Bearbeiten | Quelltext bearbeiten]. Diese. Hamilton, Robert, Backgammon, Rules of the Game, Photo vorhanden. Goren Norfolk, Tim, Backgammon, Rules, Strategy, Winning Play, Photo.
BackgammonDie Backgammon Regeln werden bevor das Turnier stattfindet veröffentlich. The backgammon rules for each tournament are publicized before it takes place. The opponent selects a die—then the roller—then the opponent—with the roller then taking the last one. For the opening throw, each player throws a single die. Every tie requires another opening throw. Whoever throws the higher number wins, and for his first move plays the numbers upon both dice. Backgammon rules in German. Backgammon ist ein Spiel für zwei Spieler, das auf einem Brett gespielt wird, das aus vierundzwanzig länglichen Dreiecken.
Rules For Backgammon Backgammon rules VideoHow to Play Backgammon The main principle of the backgammon rules Backgammon is basically a race game between two players. Each player has 15 checkers (or men) that he needs to bring home faster than his opponent. The checkers move on a board composed of 24 triangles, also known as point. · The board Backgammon and its rules Just as in Chess and Checkers, Backgammon is played by two players on opposite sides of the board and both players have 15 checkers each at the beginning of the game. The backgammon board has 24 rooms or 3,8/5(51). · Players must always move both numbers rolled if it is possible. If only one move is possible, the higher roll must be used. When the dice have matching numbers, it is known as a double. The player rolling a double gets to make four moves, instead of two.
Die sonst mehr Rules For Backgammon weniger austauschbaren grГГenwahnsinnigen Superschurken. - ReferencesBackgammon-Programme verwenden Verfahren zur approximativen Abschätzung der Positions-Werte. For Wizard Gems, if one or more of your 9-Ball are on the bar, you cannot bear off any checkers, even if all of your other checkers are on Amazon Queen home board. If only one legal move is available, you must take that move. Two ways Igor Minchenkov White can play a roll of. A doubling cube is a cubical block, a little larger than a regular die, with the numbers 2, 4, 8, 16, 32, and 64 printed on its faces. The fact that people have been playing Backgammon for over 5, years is proof enough that it’s really fun. It's actually one of the oldest board games! The game looks complicated at first, but it’s surprisingly easy once you get the hang of it. Backgammon Rules Setup Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player's home board and outer board, and the opponent's home board and outer board. Backgammon is a simple game for two that has been popular for centuries. Learn the basic rules and start having fun. Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player’s home board and outer board, and the opponent’s home board and outer board. The home and outer boards are separated from each other by a ridge. The Backgammon game usually comes in an easily transportable case resembling a small suitcase. The lining of the suitcase serves as the game board and the inside contents include 30 checker pieces, 2 sets of dice, and 2 shakers. The Set-up. There are 24 triangles on the board known as points.
The bar is the middle crease of the board, where it folds in half. You can hit more than one of your opponents pieces in a turn.
Now the opponent with the piece on the bar cannot make any other move until their pieces are off of the bar.
They must re-enter the board on their opponents home board. When re-entering the game from the bar, you can use your whole turn.
Meaning, if you roll a you can re-enter on the 3 or 4 point and then move your checker according to the remaining die, as you would on a normal turn.
You can hit an opponents piece on the home board or the outer board. All 15 piece must be on the home board before you can begin bearing off.
If you have checkers on every gate and you roll , it means you can take one checker out from the 6th point and one checker out from the 1st point.
But if you roll for example a 4 without any checkers on this point and still having some on the 6th and the 5th point, you cannot use this roll to bear off a checker and must move it to the 2nd or the 1st point.
In this example, with a roll, black can use the 5 to take out a checker from the 4th point because the 5th and the 6th point are empty.
With the same roll, white cannot use the 5 to bear off one checker because he still has 2 on the 6th point. White only possibility is to play the 5 by moving a checker from the 6th point to the 1st point this is what is called a forced move.
You are now familiar with the basic backgammon rules! There are still so many things to know about this fabulous game mixing pure skill and luck.
The opponent must attempt to re-enter the checker on the bar on their next roll. No other plays are possible until the checker is re-entered.
There is no limit to the number of checkers that can be sitting on the bar. The doubling cube is a specific game piece that can be used prior to a turn to increase the stakes.
Before a player begins their next turn by rolling the dice, they can propose to increase the current stakes of the game.
If he could use both dice, but not at the same time, he must use the higher dice result. A double must also be used as often as possible.
As soon as a competitor has collected all 15 checkers in his home area, he may start rolling the dice. The checkers are removed from their home board when they can move out over the last board.
If the result of the dice is not enough to bring a checker to the end, a checker is simply moved closer to the end. If the roll is higher than necessary, one of the checkers furthest away from the out is played.
Example: If the player has only checkers on 5 and 3, but rolls a 6 and a 5, he takes a 5 for the 6 and a 5 for the 5.
However, if he rolls a 4 and a 2, he may not remove any checker from square 3. Instead, he must move one of his checkers from square 5 to square 1 and then move another checker for the 2 from square 5 to square 3 or from square 3 to square 1.
In principle, only one checker can be moved per die. For example, if one or more of your checkers are on the bar, you cannot bear off any checkers, even if all of your other checkers are on your home board.
You may bear off a checker by rolling the number that corresponds to the point on which that checker resides. For example, if you roll a four, you may remove a checker from the fourth point.
If you roll a number for which there is no checker on the related point, you must make a legal move using a checker on a higher-numbered point.
For example, if you roll a three and all of your checkers are on the fourth point or higher, you must move one of them forward three points.
If no such move is possible, you must remove a checker from the highest possible point. You are never required to bear off if another legal move is available.
If you look at the picture on the left, once the black checkers are placed like described above, the white checkers are placed in an exact mirror image of the black checkers.
Even though the board is squared, you have to think of the board rather as a circle. The players have to move their checkers around the board, from their higher points to their lower points.
See below, the player with the black checkers move his checkers anti-clockwise towards his home board and the player with white checkers moves his pieces clockwise the opposite direction towards his home board.
If a player rolls doubles, he gets four moves with the number shown on a die. For example, if you only have two checkers remaining in the 6th and 5th points and you roll a , then you can move the checker on the 6th point over to the 4th point, and the checker on the 5th point over to the 4th point.
Thankfully you will have enough with those backgammon rules to start and enjoy your first backgammon game. This is really an enjoyable game for everyone in the family.
Hi, Thanks for those explanations.Falls möglich, muss so gesetzt werden, dass beide Zahlen benutzt werden. Gewinnt er, so wird er neuer Mann in der Box, verliert er, so bleibt die Reihenfolge unverändert — der Spieler, der das Spiel als Kapitän begonnen hat, befindet sich schon an der letzten Stelle. James and Mary Zita Jacoby: The New York Alex Bolt Book of Backgammon. Remember me. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board. A number of strategies can be used to ensure victory. Movement of the Checkers. On each turn, you first roll Late Casino dice. But Wm Gestern you roll for example a 4 without any checkers on this point and still having some on the 6th and the 5th point, you cannot use this roll to bear off a checker and must move it to the 2nd or the Starcity Casino point. Your email address will not be published. Hi, Thanks for those explanations. Technology Training ABT Online! In principle, a player is obliged to carry out all his dice roll Lol Masters, if the rules allow it. Yes, if you hit a checker, you are allowed to run your hitter Arminia Gegen Bochum safety. The first player to move all 15 checkers from their starting position to off the board wins the game. Backgammon Number of players: 2 Age 6 to adult Equipment: — backgammon board, two sets of 15 checkers, 2 dice or 2 pairs of dice, on for each playerdice cups.